Teardrop Dove

Created November 5, 2001 © Copyright Moon's Designs
Property of Moon's Designs
Please do not copy or place this tutorial or any graphics to any other place without written permission directly from me. Thank you

 

I was inspired to do this tutorial by Johanna's PhotoImpact 'Bird Path Tutorial' and adapted with kind permission from Johanna. You may view her PI tutorial here.

This dove is made totally using the teardrop preset that comes with PSP7 except for the beak and eyeball. I also used EyeCandy4000 Bevel Boss for the Inner Bevel, but I am sure if you don't have it you could play around with the settings in PSP and come up with one as good or maybe better.

This tutorial is written in and for PSP Version 7.04 and assumes you have a working knowledge of PSP at an intermediate - advanced level. I am sure this can easily be done in Version 6 with a few adjustments in paths but I have only used Version 7 so I can't make promises *S*

JASC's PSP (30 day free trial)- You can get it HERE
Eye Candy 4000 ~~ You can purchase it HERE

My Eye Candy Bevel Boss preset ~~ You can get my preset HERE
**unzip into your EyeCandy4000 Settings --> Bevel Boss

Step 1:
Open a new image 300 x 300, 16 million colors, transparent background.
Set your foreground color to black and flood fill your layer, this is only so we can see what we're doing better. Don't forget to save often.

Step 2:
Add a new layer. Set your foreground color to Null and your background color to a cream color. I used #FDF2DB. Open your preset shapes and scroll down and find your teardrop. In mine it is about 1/2 down the list. Antialias checked, Create as vector unchecked.

Make your teardrop about 51x88 pixels in size, checking it in the Status Bar on the lower left side of your window. Using your mover tool place it approximately as I have below. Save.

Step 3:
Go to Images-->Rotate and rotate your teardrop 125 degrees, make sure All layers is UNchecked.

This is the head.

Step 4:
Add a new layer and make another teardrop about twice the size of the head (102x176). This is the body. Rotate the body 125 degrees to the right and with your mover tool place the body with the head so it shapes the dove. When you are satisfied with the shape of your dove hide layer 1 and merge your dove head and body (Layers-->Merge-->Merge Visible). Save.

Step 5:
Add a new layer. We are now going to do some shading to give the dove some depth. Set your Foreground color to #BDB1B1 and set your airbrush to the following settings.

Lightly brush the outer edge of your dove and a little on the face to give it some cheeks as shown below:

Go to Effects-->Blur-->Gaussian Blur set at 2.98

Make sure the bottom layer is hidden and merge these two layers and name them Dove Body. Unhide bottom layer and Save. We're going to be doing a lot of shading so remember these steps.

Step 6:
Go to Effects-->Plugins-->EyeCandy4000-->Bevel Boss. Click on settings and use the md-dove setting. Click OK.

Step 7:
Add a new layer and we will make the wing. Set your foreground to Null and use the same color for the wing that we used for the body. Make your teardrop the size of about 47x125. Using your deformation tool move rotate it, move it into position and using the top right corner pull it out just a bit as below.

Step 8:
Remember the shading we did in step 5? Okay, add a new layer and shade your wing as below:

Don't forget the Gaussian blur. Hide layers 1 and Dove Body and Merge the Wing and Wing Shading visible. Name it Wing and save.

Step 9:
Apply the same Eye Candy 4000 Bevel Boss to your wing. Go to Effects-->3D-->Drop Shadow and use the following settings:

Step 10:
Now our wing needs feathers. Make your foreground Null, same background color as before, and add a new layer. This time make your teardrop about 15x90 pixels, go to Images-->Rotate. Rotate your first feather to the left at 45 degrees making sure all layers is UNchecked. Move this layer under your Wings layer and with your mover tool move your first feather into place. Save.

Step 11:
Go to Edit-->Copy (Ctrl+C) and copy your feather and Paste as a new layer (Ctrl+L). You will want to place all of your feathers on a new layer so they will be easier to move around and place into position. Rotate your pasted layer left, 25 degrees and move it to the right of your first feather. Your copied feather remains in your clipboard until you clear it, so just keep pasting (Ctrl+L), rotating and moving into place until you have all of your wing feathers. With each feather rotation add 10 degrees to your previous amount. I ended up with 9 feathers looking like this.

Step 12:
Hide Layer 1, Dove Body, and Wing and merge all of your feather layers visible. Add a new layer and do the shading on your feathers like you did in Step 5.

Don't forget the Gaussian blur. Merge these two layers (make sure all others are hidden) and name it wing feathers. Unhide all layers and save.

Step 13:
Now we need to add some tail feathers, I only made four and I used the deformation tool to rotate and move instead of the Image-->Rotate. For some reason the deformation tool was easier for my tail feathers. Make your foreground Null and background the same color as before. Still using the teardrop preset make your first tail feather about 18x92 pixels. Copy and Paste as a new layer and place your tail feathers. After you have your 4 tail feathers placed, hide all other layers and merge visible. Add a new layer and do your shading as in Step 5 and the Gaussian blur. Merge these two layers and name it tail feathers. Unhide all layers and save.

Step 14:
We're almost done but we do need an eye and a beak. Add a new layer and name it eye1. Set your foreground color to black and your background color to Null. Still using the teardrop shape (line width = 1) draw a small teardrop on your doves head just above the cheek, like this.

Go to Images-->Rotate and rotate your eye1 by 90 degrees to the right.

Step 15:
Change your preset shapes to Ellipse and your foreground to Null and your background to black. Add a new layer and name it Eye 2. Holding your shift key down draw a circle in the middle of your eye outline. Go to Effects-->3D-->Inner Bevel and apply the Round Preset Inner Bevel. Save.

Step 16:
Add a new layer and name it beak. Change your background color to a goldish color (I used #B49564) and change your preset shape to Triangle. Draw your beak to about 14x51 pixels. Rotate your beak to the left 125 degrees and move your beak layer under your Dove Body layer. With your mover tool place your beak. Save.

Step 17:
You can tube your dove for future use, add an olive branch, more shading, drop shadows or just leave him on a background. To tube your dove hide layer 1 and merge all layers visible. With your magic wand click on the blank area around your dove, go to Selections-->Invert, Copy your dove (Ctrl+C) and Paste as a New Image (Ctrl+V). Go to Files-->Export-->Picture Tube and name your dove and you have your tube.

I hope you have enjoyed this tutorial as much as I have creating it for you.

If you have any problems, comments or questions please do not hesitate to E-mail me.

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If you would like to use this tutorial for group settings, please contact me. Just click on the above mail slot *S*

Tutorial written and created by Patti Wavinak for Moon's Designs. These Tutorials are copyrighted by law. You may LINK to them only. You may not remove any of the graphics, zip files or html within these pages to reproduce these Tutorials, without the expressed permission of Moon's Designs. These pages may not be removed from this website and sent via e-mail, nor saved, stored or archived in files in YahooGroups or other mailing list sites, nor may they be translated and placed on another site.
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