BIRDHOUSE CLOCK

Created March 15, 2002 © Copyright Moon's Designs
Property of Moon's Designs
This is my creation, any similarity to other tutorials
on the Internet is unintentional.
Please do not copy or place this tutorial or any
graphics to any other place without written permission directly from
me. Thank you

While looking through one of my crafts magazines, I
saw this adorable birdhouse clock sitting on a table. I set out to recreate
it in PSP and was quite pleased with my results. I will teach you how
to make the birdhouse/clock, but the decorating will be left to you
and your imagination. If you need any bird or floral tubes, Jane has
a wonderful assortment that you may wish to peruse. You can view Jane's
site HERE.
This tutorial will be using several PSP functions and
Ulead Art Texture for the clock rim. My tutorials are only guidelines
to help you accomplish a certain creation. Please feel free to be inventive
and take whatever liberties you would like. I encourage each of you
to do your "own thing" and make your creation yours! Your
finished creation is yours to do with as you please.
Screenshots are at 50% and compressed for faster loading.
Don't forget to SAVE your work often.
This tutorial is written in and for PSP Version 7.04
and assumes you have a working knowledge of PSP at an intermediate -
advanced level. I am sure this can easily be done in Version 6 with
a few adjustments in paths but I have only used Version 7 so I can't
make promises *S*
FOR THIS TUTORIAL YOU WILL NEED:
JASC's PSP (30 day free trial)- You can get it HERE
My Inner Bevel and Texture Presets ~~ You can get them HERE.
The presets for the inner bevel are md-birdhouse, md-birdhouse2; md-birdhouserim
and md-frame1. The preset for the texture is md-paper. **unzip into
your PSP Presets Folder**
ULead's Art Texture - You can get the free version
HERE
**When executing the setup the program will look
for Photoshop on your computer to install Art Texture. Click on the
Browse button and navigate to your PSP PLUGINS FOLDER and install Art
Texture there. If you don't do this the program will not work properly
for you.
Step 1:
Open a new image 350x500, 16 million colors, transparent background.
Set your foreground color to Null and your background color to Black.
Step 2:
Add a new layer, name it base. Set your Preset Shapes tool to rectangle,
antialias checked, retain style and create as vector UNchecked. Draw
a long rectangle across the bottom of your image.

Step 3:
Change your background color to the color you would like for your trim.
I used #B58383. Add a new layer, name it trim. Starting at the lower
left corner of your base, draw a rectangle to the lower right corner.

Step 4:
Add a new layer, name it side trim. Draw a narrow rectangle on the right
side of your base. I will leave it up to you if you would also like
a trim on your left side. Remember, this is your creation. *smiles*
Step 5:
Go to your layer palette. Hide Layer1 by clicking on the eye glasses;
a red X will appear. Make sure you are on your top layer, go to Layers-->Layers-->Merge
Visible. Rename your layer to base.
Step 6:
If you don't have your rulers activated on your image, go to View-->Rulers.
On your tool palette, activate your deformation tool
.
Holding down your Ctrl key, push the upper right node to about 300 pixels.
Release your Ctrl key. Do not apply yet.

Step 7:
On the top, center node push down about 10 pixels. When you are happy
with the way your base looks go to your tool options and press apply.
Save.
Step 8:
When using the deformation tool, your image tends to get a bit fuzzy.
Go to Effects-->Sharpen-->Sharpen to clarify your base. Go to
Effects-->3D-->Inner Bevel and apply the md-frame1 preset. Save.
Step 9:
Change your background color to the color you want your birdhouse. I
used #FDF2DB. Change your Preset Shapes to Pentagon, CHECK create as
vector. No need to get excited about the vector, we just need it for
pushing down the top of the birdhouse. :-)) Starting at coordinates
60,50 draw out your pentagon to coordinates 330,442. On your tool palette,
click on your Objects tool
.
On your tool options box press Node Edit.

Push down on the top node until you are happy with
the shape of your bird house. I pushed mine down to about the 110 mark
on the ruler.

Go to Layers-->Convert to Raster. Rename this layer
to house. Save.
Step 10:
Go to Effects-->Texture Effects-->Textures. Apply the MD-paper
preset. Go to 3D-->Effects-->Inner Bevel and apply the same inner
bevel. Save.
Step 11:
Add a new layer, name it eaves. Change your preset shape to Rectangle,
UNcheck create as vector. Change your background color back to the color
you used for your trim. Draw a rectangle that is about 210x20 pixels.
If you look at the bottom left of your work area you will see your coordinates.
The third set of numbers is the size of your rectangle.

Go to Images-->Rotate. Rotate your rectangle to
the left, 45 degrees, making sure that all layers is UNchecked.

Use your mover tool to move it into place.

Step 12:
Go to Layers-->Duplicate. Go to Images-->Mirror. Use your mover
tool if you need to move it into place.
Go to your layer palette and hide layer1, base, and
house layers. The only two open layers should be your eaves and copy
of eaves. Make sure you are on one of those. Go to Layers-->Merge-->Merge
Visible. Rename your layer to eaves. Go to Effects-->3D-->Inner
Bevel and apply the MD-birdhouse preset. Go to Effects-->3D-->Drop
Shadow and apply the following settings:

(Offsets=4; Opacity=49; Blur=6.2)
You may open all of your layers. Save.
Step 13:
Add a new layer, name it clock face. We will be making several layers
for the clock and then merging them together. When I was first creating
the tutorial, I made my clock face white, making screenshots in white.
I then changed my mind and changed the color to the trim color and finished
making the screenshots in that color. I don't mean to confuse you with
the screenshots, but that is why you will see two different colors when
viewing them. *grin* Okay, let's get back to making the clock. Make
your background color what you would like your clockface to be. Change
your Preset Shapes to Ellipse. Holding down the shift key, draw a circle
approximately 72 pixels in diameter. Use your mover tool to place it
into position under your eaves.
Step 14:
We will now add numbers to the clock. My clock has the basic 4 numbers
12, 3, 6, and 9. You may want to make all of the numbers, or use Roman
Numerals, this is entirely up to you. I added a new layer for each number,
this makes it much easier for moving the numbers into place. Add a new
layer, open your text. I used Tahoma, Size 12, Color - Black. Again
feel free to use whatever font and color you like.

Add the following drop shadow to each number as you
do them.

(Offsets=1; Opacity=49; Blur=1.2)
This is how my numbers looked after applying them to
the clock face.

Step 15:
Now it is time to apply the hands. Make your foreground color Black,
background to Null. Activate your Draw tool,
,
on your tool palette. On your Tool Options set your draw tool to Single
Line, Width 1, #3 arrowhead at end.

Add a new layer, name it hand1. Draw out your first
hand to where you want it to be. Apply the same drop shadow that you
did for the numbers.
Add a new layer, name it hand2. Draw out your second
hand and apply the same drop shadow.
Add a new layer, name it dot. Using the paintbrush
tool apply a dot in the middle of where the lines of your hands meet.
These are the settings I used. SAVE.

This is how my clock face looks now. I had already
hidden the house and eaves when I did the screenshot, but I wanted to
give you the general idea. *winks*

Step 16:
When you are happy with your clock go to your layer palette. Close all
layers not pertaining to the clock, the layers you are closing should
be layer1; base; house; eaves. Make sure you are on the top layer. Go
to Layers-->Merge-->Merge Visible. Rename your layer clock. Save.
Step 17:
While on the clock layer, go to Selections-->Select All (Ctrl+A).
Selections-->Float (Ctrl+F). Go to Effects-->3D-->Cutout and
apply the following settings. Deselect and save.

(Offsets=0; Opacity=100; Blur=15)
Step 18:
Add a new layer, name it clock rim. Change your foreground color to
White, make sure your background is Null. Activate your preset shapes
set to Ellipse, Line Width = 6, Antialias checked, retain style and
create as vector UNchecked. Holding down your shift key draw out a ring
approximately 2-4 pixels larger than your clock face. With your mover
tool move your rim over the clock.
Step 19:
Go to Effects-->Plugins-->Ulead-->Art Texture. On the first
screen, press edit.

On the second screen, choose the Gold Palette-5 and
Press OK.

You will now get a third screen. On that screen press
the top, far right pattern and click OK. Using this pattern gives a
nice shine next to the major 4 numbers on your clock.

Step 20:
Go to Effects-->3D-->Inner Bevel and apply the md-birdhouserim
preset. Go to Effects-->3D-->Drop Shadow and apply the same drop
shadow as your numbers.

Step 21:
Every bird needs a hole to look out, so go to your layer palette and
activate your house layer. Use your selection tool,
,
set at Circle, feather=0, antialias checked. In the middle of your birdhouse,
draw a circle approximatately 41 pixels in diameter. Press the delete
key on your keyboard. Keep Selected. Go to Effects-->3D-->Drop
Shadow and apply the following settings. Deselect and Save.

(Offsets=0; Opacity=57; Blur=16)

Step 22:
On your layer palette, activate your eave layer. Go to Edit-->Copy
(Ctrl+C). Edit-->Paste-->As a New Layer (Ctrl+L). Go to Images-->Resize
and resize your copied eave by 75%. Make sure Resize all layers is UNchecked.
With your mover tool, place your lower eave above the
hole.

Step 23:
We are almost done making the birdhouse and then you can have the fun
of decorating it! We need a ledge for the birds to sit on. Add a new
layer, name it ledge. Change your foreground to Null, background to
your trim color. Change your Preset Shapes to Rectangle. Under your
hole draw a long, narrow rectangle. I used coordinates 124,264 to 233,377.
Go to your Inner Bevel and apply the md-birdhouse2 preset. Save.
You can now add flowers, birds, butterflies, or whatever
you would like to your creation. I would advise you to add a new layer
for each decoration that you add.
When you are satisfied with your birdhouse, go to your
layer palette and hide layer1. Make sure you are on the top layer and
merge visible. You can now tube your birdhouse clock, save it as a gif,
add a background to layer1, frame it or whatever you want. You will
probably want to resize your creation before sending it to your groups,
if they are using this tutorial as a lesson. If you aren't familiar
with resizing and sharpening please view my resizing tutorial HERE.
I hope you have enjoyed this tutorial as much as I
have creating it. A special thank you to my tutorial testers, Suz, Suecat,
Beckie, Elkay, Terri and Randie. Without these wonderful gals I really
wouldn't be where I am today.
If you have any problems, comments or questions please
do not hesitate to E-mail
me.
To
Moon's Designs
To Tutorials Index

If you would like to use this tutorial for group
settings, please contact me. Just click on the above mail slot *S*
Tutorial written and created by Patti Wavinak
for Moon's Designs. These Tutorials are copyrighted by law. You may
LINK to them only. You may not remove any of the graphics, zip files
or html within these pages to reproduce these Tutorials, without the
expressed permission of Moon's Designs. These pages may not be removed
from this website and sent via e-mail, nor saved, stored or archived
in files in YahooGroups or other mailing list sites, nor may they
be translated and placed on another site.
Creations made from these tutorials are your creations.
Moon's Designs holds the copyright to all selections, original tubes
and original images that I have created and provided for use within
my tutorials. Page backgrounds and images are created exclusively
for this website and may not be downloaded or used without written
permission.
If you would like to use any of my tutorials for group lessons please
contact me.